The Ruins of Ristara

Cornwall Session 3
The Misadventures of Aramis & Tiberius

After discovering the secret temple under the old Witt mansion, the party agrees to split up. Cade & Wilhand returning to town with Ted the constable to alert the authorities while Aramis & Tiberius retreat to the upper levels to continue the search for clues and perhaps treasure as well. Starting in the attic, A & T find the Stirges’ nest. Tiberius scrapes up about 25 gp buried in dung while Aramis finds a pouch with a ring carved in the shape of a Merman devouring his own tail. It is inscribed ‘To Ethel’. A further search of the second floor turns up nothing but on the first floor, an undiscovered room leads to a life and death battle with an animated suit of armor and a sword. Ignoring the ‘X’ scrawled in blood on the door, our intrepid duo enter to find an old display room for arms and armor. They skillfully avoid a semi-circle of harmless red mushrooms in front of the fireplace and fan out to explore the room, Tiberius going to a long sword on a wall rack and Aramis to a wall with three suits of armor. One of the suits booms out a riddle to the pair who are unable to answer it. The suit animates and attacks Aramis bludgeoning him to near death with its plate gauntlets. The sword that Tiberius was holding, springs to life and slashes at him leaving a wicked cut across his chest. Tiberius is able to defeat the sword but the suit of armor proves too much and they are forced to disengage the battle and flee. Retreating to an upstairs bedroom, the pair plan a 6 hr on/6 hr off rest to recover fully and keep an eye on the front approach. The earliest their comrades could return would be in the middle of the night but they doubt they would see anyone before late morning. The evening passes uneventfully with only the occasional bit of light seen far out in the grasslands. But early in the morning Aramis hears noises coming from the ground floor. A systematic check of all the rooms is what they come to realize is transpiring. Apparently the bogus Ted escaped and has returned with reinforcements. Two ruffians appear at the door of their room and A & T jump them in an attempt to take a prisoner. One of the men is killed but the other is captured after a chase down the stairs, a dramatic leap from the balcony (which misses the intended target), and a successful non-lethal blow before the scalawag can get down the trap door (the one leading to the supply room on the temple level). The duo carry the unconscious man out into the woods attempting to put some distance between them and whoever else may be in the mansion. After a three-mile journey deeper into the woods, Aramis is exhausted and the pair stop to rest and interrogate their prisoner. Some information is obtained but then the three are set upon by a foul humanoid wielding a mighty spiked club. The foul beast is defeated but not before the rogue escapes. The duo decide to return to Cornwall and hopefully catch Cade & Wilhand before they reach the mansion.

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Cade's journal

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So, we're off to Cornwall-by-the-sea. We would be there by now too, if not for the corpses shambling about. The driver has been killed, and his apprentice and the horses have fled. 

The killed the lawyer, the coach driver, which is a shame. I feel less bad about that heretic dying, but I'm surprised he didn’t leave a bad taste in the moths of the zombies. He left a bad taste in mine. Still, Olrici's power is sufficient against even this evil. My faith is secure, and I was unscathed. I was even able to help a few others. 

The zombies are numerous, but we have found an abandoned church to rest in. It is my hope that during the day, they will be unable to move. I go to rest now.

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A TIMELINE OF MAJOR EVENTS IN HUMAN HISTORY ON THE CONTINENT OF RISTARA

A TIMELINE OF MAJOR EVENTS IN HUMAN HISTORY

ON THE CONTINENT OF RISTARA

 

ERA OF THE ANCIENTS (10,000 B.F.U. UNTIL 1 F.U.)

     THE FIRST CIVILIZATIONS WAGING WAR AND PEACE OVER SEVERAL THOUSAND YEARS

 

ERA OF THE FIRST UNIFICATION (1 – 672 F.U.)

     1 F.U.           UNIFICATION IS FORMALIZED

                          *TIME OF THE FIRST UNIFIED KINGDOM [1 F.U. – 672 F.U.] ‘THE FUNK

     672 F.U.       THE SPLINTERING

 

ERA OF THE SUNDERED TIMES (673 – 1397 F.U.)

     673 F.U.       THE SUNDERING

                          *TIME OF THE SUNDERED KINGDOM [673 – 1038 F.U.]

     1011 F.U.     THE WAR OF CROWNS BEGINS

                          THE WAR OF CROWNS [ 1011-1037 F.U.]         

     1037 F.U.     THE GREAT CATACLYSM

     1038 F.U.     THE WAR OF CROWNS ENDSARMISTICE REACHED

                          THE TREATY OF BLACKWELL SIGNED [1039 F.U.]

                          *TIME OF CROWS (THE FAITHLESS TIMES)  [1039 – 1397]

 

ERA OF THE SECOND UNIFICATION (1398 – PRESENT)

     1398 F.U.     THE SECOND UNIFICATION IS FORMALIZED [1 S.U]

                          *TIME OF THE UNITED KINGDOMS OF ESTLEND [1398 F.U. – PRESENT]

                                 A PERIOD OF ENLIGHTENMENT AND PEACE

                                 RETURN OF THE OLD GODS & THE COMING OF OMNIS LUMINOS

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THE SACRED TETRAD RISTARA PANTHEON (POLYTHEISTIC)

DOMAINS IN BOLDFACE ARE OFFICIAL 5E FROM THE PH.

THE ITALICIZED ARE FROM: http://engl393-dnd5th.wikia.com/wiki/Cleric

OTHERS WERE FROM VARIOUS 3.5 SOURCES AND MAY BE ADAPTED TO 5E. FEEL FREE TO INSERT YOUR OWN DOMAIN AS WELL. THERE IS AN ALIGNMENT ASSOCIATED WITH EACH AS WELL AS ELEMENT, SEASON AND DIRECTION.

And if anyone thinks one of the below domains should be in a different spot, let me know!

 

OENAR THE RAINCALLER, ABUNDANCE SOWER  

(LIFE, TEMPEST, SOLIDARITY, AMBITION, <u>WATER</u>, PURIFICATION, LUCK, <u>GOOD</u>)

EAST (SPRING)

 

OLRICI THE DAYBREAKER, THE BRINGER OF LIGHT  

(LIGHT, NATURE, FORGE, ORDER, ZEAL, <u>FIRE</u>, SUN, <u>LAW</u>)

SOUTH (SUMMER)

 

KARGRUNE THE SEALER OF FATES, HARVESTER OF SOULS,

(TRICKERY, WAR, GRAVE, STRENGTH, DEATH, <u> EARTH</u>, REPOSE, DESTRUCTION, MOON, <u>EVIL</u>)

WEST (AUTUMN)

 

DUNDAIN NORTHWIND, THE SNOWSAGE

(KNOWLEDGE, ARCANA, CITY, PROTECTION<u>AIR</u>, MAGIC, COLD, ORACLE, <u>CHAOS</u>)

NORTH (WINTER)

 

 

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A HISTORY OF RISTARA A BRIEF TELLING OF WHAT WAS PAST AND IS NOW PRESENT

It is the beginning of a new age. A rebirth after a long, dark period of ignorance and fear. Learned men and women have begun making advances in the once forgotten arts and sciences. Magic, long outlawed in the civilized lands has begun to be practiced in the open again. Treaties among once rival kingdoms are leading to a new prosperity and peace where once there was just conflict and despair. Faith in the Gods has been restored. People are beginning to dig into the past for ancient learnings which could help the futures of all.

The causes of the second cataclysm remain shrouded in mystery but the legends tell of a great war involving powerful and destructive magics and fell creatures of nameless horror which brought about the near destruction of all the lands. The race of Man turned their backs on the Gods, who seemed to forsake them at their hour of need. All magic was shunned driving those with the gift to practice in secret or be killed. All contact with the demi-humans was also severed believing they too had had a hand in the bringing about that end of days. Mistrust and fear were the way of the world for many a century. People relied on what they could only see and touch and so lived among the ruins of their collapsed civilization never taking advantage of its or their full potential.

A confluence of events in recent years has given hope to those who strived for a better life. Tired of war, the disparate kingdoms of Ristara have made a lasting peace. Relations with the Elves and Dwarves have been normalized. A renewal in learning spurred by the Council of Sages and other scholarly groups has led to an acceptance of magic use. Faith in a greater power, too has returned to nourish Men’s souls. A God named Omnis Luminos has appeared alongside the Old Gods and the temples have become filled again.

This rebirth is a slow process and there are many who are opposed to these changes, who would rather continue to profit from the fear and misery of others. Ancient evils still lurk in the shadows and dark magics still lie buried with the light… in the ruins of Ristara.

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Sand Elves
Elf subrace

Sand Elf

After their forested homeland was destroyed in the first Great Cataclysm, the elves of Sariandi adapted to their changed environment. A heartier and more rugged elf would evolve over time as they fought to survive, refusing to leave their sacred lands. Their skin is a pale sand color not unlike that of the desert lands they inhabit. The rocky hills rising out of the dune sea is where they make their abodes of adobe and stone.

Elf Weapon Training. You have proficiency with the longsword, shortsword, shortbow, and longbow.

'Somewhat' Superior Darkvision. Accustomed to hunting at night, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Extreme Temperature Resistance.

Hearty.  +1 CON

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